﻿using UnityEngine;

public static class PMathConst
{
    public const int OneKBSize = 1024;
    public const int OneMbSize = OneKBSize * OneKBSize;
}

public static class PLayerMaskConst
{
    public const string Everything_Name = "Everything";
    public const string Default_Name = "Default";
    public const string UI_Name = "UI";

    public readonly static int Everything = LayerMask.NameToLayer(Everything_Name);
    public readonly static int Default = LayerMask.NameToLayer(Default_Name);
    public readonly static int UI = LayerMask.NameToLayer(UI_Name);
}